คลังเก็บหมวดหมู่: ผลงานตีพิมพ์

Total learning experience (TLE) on the cloud with an intellectual repository to enhance digital empathy and literacy skills

Abstract

The total learning experience (TLE) model on the cloud with an intellectual repository is a tool that can be employed to promote limitless self-learning by means of active learning. In this model, learners are encouraged to have real experiences and face challenges leading to the creation of new knowledge and enrichment of their existing knowledge. This model can also be applied in other contexts, which can be done by integrating the concepts of technologies and new platforms offering experience-based instruction to create new ways of instructional design. Moreover, the model can be utilised in the current instruction management approach that usually focuses on continuous learning with the aid of technology. The results of this research can be used as a guideline for the design and development of the TLE system using an intellectual repository, which encourages experiential learning and generates new knowledge through self-learning with the aid of digital technology. In addition, this kind of learning promotes the exchange of knowledge through on-line social networks, thus contributing to the development of digital empathy and literacy skills, and the creation of a learning society. © WIETE 2022.

Author keywords

digital empathy; intellectual repository; literacy skills; Total learning experience on the cloud

Chatwattana, P., Piriyasurawong, P., Nilsook, P., & Wannapiroon, P. (2023). Total learning experience (TLE) on the cloud with an intellectual repository to enhance digital empathy and literacy skills. Global Journal of Engineering Education, 24(3), 193-201.

http://www.wiete.com.au/journals/GJEE/Publish/vol24no3/04-Chatwattana-P.pdf

Synthesis of Digital Fabrication Laboratory for Higher Education

Abstract:In this paper, the researcher would like to discuss the processes and components of Digital Fabrication Laboratory for higher education in order to create Digital Fabrication Laboratory for higher education. There are 2 steps of research procedures: 1. gathering information from articles and papers related to the processes and components of the Digital Fabrication Laboratory for higher education, and 2. analyzing and synthesizing the processes and components of Digital Fabrication Laboratory for higher education. The findings revealed that there were 4 processes of Digital Fabrication Laboratory: 1. design, 2. prepare, 3. fabricate, and 4. Assembly and installation. The 4 components of Digital Fabrication Laboratory were 1. hardware, 2. software, 3. material and 4. storage and simulator tools online.

S. Sopapradit, P. Nilsook and P. Wannapiroon, “Synthesis of Digital Fabrication Laboratory for Higher Education,”
2023 IEEE 12th International Conference on Educational and Information Technology (ICEIT), Chongqing, China, 2023, pp. 120-124, https://doi.org/10.1109/ICEIT57125.2023.10107847.

Perceptions and the new paradigm of Thai vocational education

Abstract

The objectives were to: 1) assess and analyse students’ perceptions toward vocational education; 2) propose a new paradigm and alternative pathways to change students’ perceptions about vocational education. The use of mixed methods in this study developed a better understanding of secondary students’ decisions towards vocational education. The results obtained from different methods have enriched the understanding of vocational education issues and advanced research in vocational education. A five-point Likert scale questionnaire was used to analyse the perceptions of 802 secondary students from six Thai regions toward vocational education. In-depth interviews with 18 students in grades 7-12 were analysed using a content analysis. Secondary students who had completed or were enrolled in vocational education influenced secondary students’ views on vocational education. A new paradigm is required for new vocational education images, which may modify the image of vocational education and contribute to a new paradigm shift in vocational education.

Keywords

vocational education innovationnew paradigm in vocational educationperceptions of vocational educationvocational learning

Nongluck Manowaluilou, Prachyanun Nilsook and Prompilai Buasuwan (2023) Perceptions and the new paradigm of Thai vocational education.
International Journal of Innovation and Learning. Vol. 33, No. 3 ; pp 344-365. (SCOPUS) https://doi.org/10.1504/IJIL.2023.130101

Digital Learning Ecosystem Based on the STEAM Gamification Concept to Develop Innovator Characteristics of Vocational Learners

Abstract

Developing the manpower to have completeness, including knowledge, skills, attitudes, morals, and ethics. It is an important foundation for the development of the nation for sustainable progress; as shown in the framework of the 13th National Economic and Social Development Plan [1], which aims to develop human resources in all dimensions, and at all ages to become good, competent, qualified, ready for life in the 11th century; The STEAM Education is a model of learning management that focuses on integrating knowledge in the five sciences, namely Science, Technology, Engineering, Art and Mathematics to create a comprehensive body of knowledge for learners; As for the learning process with the Gamification, it is the concept of organizing activities that will encourage learners to participate, create a good learning environment, and promote the characteristics of learners in working as a team, with the principle of the two concepts, if used in planning the development of learning management for vocational students, that focusing on professional skills development will help promote the potential of learners to meet the goals of effective manpower development; therefore, it is the origin of the development of digital learning ecosystems based on the STEAM Gamification concept to develop innovator characteristics of vocational learners, which play an important role in the development of the country, as a guideline for developing learners to have knowledge, skills, good attitude in working in the organization, or entrepreneurship in the future; it also promotes the lifelong learning characteristics of learners, from applying and utilizing the self-development process with the scientific and artistic thought processes that are possible to create innovations for solving problems and developing society and the nation in the future.

Kummanee, J., Nilsook, P., Piriyasurawong, P., Wannapiroon, P. (2023). Digital Learning Ecosystem Based on the STEAM Gamification Concept to Develop Innovator Characteristics of Vocational Learners. In: Auer, M.E., Pachatz, W., Rüütmann, T. (eds) Learning in the Age of Digital and Green Transition. ICL 2022. Lecture Notes in Networks and Systems, vol 634. Springer, Cham. https://doi.org/10.1007/978-3-031-26190-9_73

Virtual Board Games Platform

Abstract:The objectives of this study were to investigate the virtual board games and to evaluate the virtual board games compared to the physical board game. The results of this study indicated that the overall composition of a virtual platform was comparable to that of a physical board game. Especially for the functional aspect, experts agreed that the virtual board game was as convenient as or better than the physical board game while in other aspects, including the enjoyment aspect, the virtual board games can be used in the same way as the physical board games. On the other hand, the social aspect was a slightly inferior one.

C. Chukusol, P. Nilsook and P. Wannapiroon, “Virtual Board Games Platform,” 2022 Research, Invention, and Innovation Congress: Innovative Electricals and Electronics (RI2C), 2022, pp. 273-277,
https://doi.org/10.1109/RI2C56397.2022.9910289.

Dimensions of Agile Enterprise Architecture

Abstract:The Impact of Industry Revolution has been accelerated by global pandemic crisis recently. Disruptive technology is one of the key driving forces of transformation on the rapid change in business model and market demand. Traditional industries, including education, experience the challenge of maintaining business at lower cost while generating high performance (more revenue) and staying relevant in the market. Digital Transformation helps improve collaboration within and between organizations by creating immersive customer experience for better engagement. Enterprise organization wants to grow and give it a better chance of thriving post-pandemic by becoming more innovative and generating higher productivity and making better decisions with insights from data-driven platform. To achieve all the business requirements for transformation is not straightforward. By understanding the alignment of Business and Information Technology Architecture, Higher Education institutions can manage the challenges of the future trends. The success of Digital Transformation in enterprise organizations is determined by an agile implementation framework of Enterprise Architecture (EA). Enterprise Architecture is the critical intermediary between business and IT corporate wide strategy. Through understanding the current situation and performance of an enterprise, EA can help foresight future business challenges and deliver the information needed while simultaneously ensuring opportunities for business growth

S. Sararuch, P. Wannapiroon and P. Nilsook, “Dimensions of Agile Enterprise Architecture,” 2022 Research, Invention, and Innovation Congress: Innovative Electricals and Electronics (RI2C), 2022, pp. 304-309,
https://doi.org/10.1109/RI2C56397.2022.9910275.

IoT, AI and Digital Twin For Smart Campus

Abstract:The objective of this research is to Present the use of Digital Twin. Internet of Things and Intelligence Technology to Intelligently Develop The Energy Management Potential of Campuses By using Digital Twin to manage energy consumption, it enables the creation of work and life on campus, whether it is personal. Teachers and students, including those with disabilities, have a better quality of life. Living on campus is more comfortable Collect energy consumption data, organizations to manage power management systems, reduce energy consumption, simplify management in all departments, and reduce campus costs. It can transparently monitor energy consumption and use educational equipment on campus, especially cost and expenditure management, and sustainable energy consumption, as well as management. Control usage data, energy consumption results, and budget allocations related to educational institutions can create reliability in managing information about electrical energy and energy competency assessment results, and can be recorded and controlled in Digital Twin that can be as if it were with a control center. IoT and Cloud Computing are also integrated with AI systems embedded in state-of-the-art equipment for use in environmental management and intelligent energy management. As well as creating new energy models and management that can resolve future emergencies by controlling virtual energy within the organization from outside anytime, anywhere.

T. Pexyean, K. Saraubon and P. Nilsook, “IoT, AI and Digital Twin For Smart Campus,” 2022 Research, Invention, and Innovation Congress: Innovative Electricals and Electronics (RI2C), 2022, pp. 160-164,
https://doi.org/10.1109/RI2C56397.2022.9910286.

Factors Influencing Digital Transformation Adoption among Higher Education Institutions during Digital Disruption

Abstract

This research aims to apply confirmatory factor analysis to identify the digital transformation components for higher education institutions. The research sample consisted of 300 personnel from agencies within higher education institutions, which are higher education institutions under the Ministry of Higher Education, Science, Research and Innovation, Thailand that use the database system on educational quality assurance called Commission on Higher Education Quality Assessment online system (CHE QA Online). The selection was the result of multi-stage random sampling from 100 higher education instructions. The research tool was an online questionnaire form on factors influencing the success of information systems in the digital transformation for higher education institutions by 5-level rating scale based on the Likert’s scale. The result revealed that digital transformation factor consistent with empirical data (p-value = 0.860), which consist of 6 components: 1) Strategy 2) Process 3) Product/Service 4) People 5) Data) and 6) Technology. The research findings help higher education institutions prepare for the elements necessary for the institutional transformation to a digital organization.

Chanin Tungpantong, Prachyanun Nilsook and Panita Wannapiroon. (2022) Factors Influencing Digital Transformation Adoption among Higher Education Institutions during Digital Disruption. Higher Education Studies. Vol. 12, No. 2 (2022) ; pp.9-19.
https://doi.org/10.5539/hes.v12n2p9

IVUL Model: An Intelligent Learning Development Process

ABSTRACT

The purposes of this research study are to develop an intelligent virtual universal learning (IVUL) model and to evaluate its appropriateness. The study consisted of two phases. Phase 1 involved the development of the IVUL model for univer-sal learning. The conceptual frameworks and theories in the documents and re-search studies on universal design for learning, intelligent learning and virtual learning were studied by the researchers. All main components were then synthe-sised to design the IVUL model. This process can be divided into three main steps: engagement, representation, and action and expression. Each step has sub-steps: access, build and internalise. However, the details of these are dependent on the main steps. The second component is the intelligent learning process, an important process of the model that drives learners to automatically learn by themselves. Artificial intelligence is used as a crucial component that promotes and supports each learner to meet learning goals and objectives according to the universal learning model. The third component is the virtual learning process, which results in learning through computer environments and the Internet. Phase 2 involved an evaluation of the appropriateness of the IVUL model, with in-depth interviews with 20 experts in education and digital technologies. The appropriate-ness of the model was evaluated using the 5-point Likert scale. The findings show that the designed IVUL model can be used for learning development at the highest level.

Chaiyarak, S., Nilsook , P., & Wannapiroon, P. (2022). IVUL Model: An Intelligent Learning Development Process.
International Journal of Emerging Technologies in Learning (iJET), 17(14), pp. 39–51. https://doi.org/10.3991/ijet.v17i14.31527

Multicultural Competency Training Model for Digital Publicists

Abstract

The objective of this study is to develop and evaluate a multicultural competency training model for digital publicists. It is research and development which the researchers have divided the research process into 3 steps. Step 1: Developing a multicultural competency training model for digital publicists. Step 2: Evaluating the suitability of the developed multicultural competency training model for digital publicists. Lastly, step 3: Adapting a multicultural competency training model to developed digital publicists. Furthermore, the study found that the multicultural competence of digital publicists consisted of 4 competencies: 1) Digital Engagement Competency, 2) Dissemination Competency, 3) Facilitation Competency, and 4) Consulting Competency. Moreover, the results of the developed multicultural competency training model adaptation for digital publicists can be divided the assessment into 3 areas including, 1) Knowledge: the sample group has higher scores after training, 2) Skill: the sample group has the overall multicultural digital public relations skills at an excellent level, and 3) Attitude: overall, the sample group has a superb attitude.

Phudit Kannikar, Panita Wannapiroon and Prachyanun Nilsook (2022)
Multicultural Competency Training Model for Digital Publicists.
International Education Studies. Vol. 15, No. 3 (2022); pp. 140-149. (ERIC)
https://doi.org/10.5539/ies.v15n3p140