คลังเก็บป้ายกำกับ: IEEE

Intelligent Metaverse Museum Based on the Universal Design to Enhance Immersive Learning Experiences

Sittisak Chomjan, Panita Wannapiroon and Prachyanun Nilsook (2023)
S. Chomjan, P. Wannapiroon and P. Nilsook, “Intelligent Metaverse Museum Based on the Universal Design to Enhance Immersive Learning Experiences,”
2023 Research, Invention, and Innovation Congress: Innovative Electricals and Electronics (RI2C), Bangkok, Thailand, 2023, pp. 83-87,
https://doi.org/10.1109/RI2C60382.2023.10356029.

Abstract:The rapid growth of information technology and communication has led to a transformation in the traditional concept of museums that is familiar to everyone. Technology has the potential to create channels for users to acquire new knowledge and experiences. Consequently, researchers have shown interest in designing museum architecture that is engaging, captivating to visitors, efficient in imparting knowledge, and equally accessible to all individuals. The objective of this research is twofold: 1) to study the process of creating immersive learning experiences for an intelligent universe museum based on universal design principles, and 2) to design an intelligent metaverse museum architecture based on universal design principles to enhance immersive learning experiences.

System Architecture Analysis: Artificial Intelligence of Things

Sant Phanichsiti, Pallop Piriyasurawong and Prachyanun Nilsook (2023)
S. Phanichsiti, P. Piriyasurawong and P. Nilsook, “System Architecture Analysis: Artificial Intelligence of Things,”
2023 Research, Invention, and Innovation Congress: Innovative Electricals and Electronics (RI2C), Bangkok, Thailand, 2023, pp. 72-76,
https://doi.org/10.1109/RI2C60382.2023.10356004.

Abstract:This research aims to analyze and design the system architecture of artificial intelligence of things on visual programming. The research methodology involved theories and research papers relating to the system architecture, artificial intelligence, the internet of things, and artificial intelligence of things and the analysis and design of the artificial intelligence of things. The research method is used in content analysis form and data analysis by content analysis technique. The expected benefit is that it applies artificial intelligence of things which is one of the emerging technologies transforming in real-world industry 4.0 era for education.

IoT, 6G and Digital Twin For Smart Campus

Tanapeak Pexyean, Kobkiat Saraubon and Prachyanun Nilsook (2023)
T. Pexyean, K. Saraubon and P. Nilsook, “IoT, 6G and Digital Twin For Smart Campus,”
2023 Research, Invention, and Innovation Congress: Innovative Electricals and Electronics (RI2C), Bangkok, Thailand, 2023, pp. 46-50,
https://doi.org/10.1109/RI2C60382.2023.10355994.

Abstract:Smart Campus This research aims to present the use of the Internet of Things and smart technologies that work with 6G networks to intelligently improve the energy management capabilities of campuses. Whether it’s personal. Teachers and students, including those with disabilities, have a better quality of life. Within the university, energy consumption data is collected. Organizations to manage energy management systems Reduce energy consumption Reduce management by using technology to manage and reduce campus costs, transparently monitor energy consumption and use of campus educational equipment, especially cost and expense management, and sustainable energy use. Control usage data, energy consumption results, and estimate budget allocation related to educational institutions. IoT and Cloud Computing are also integrated into 6G networks embedded in state-of-the-art devices for use in environmental management and intelligent energy management, as well as creating new energy models and management that can solve future emergencies with external on-premises virtual energy control anytime, anywhere. Smart Building Management with twin technologies helps to intelligently manage and control indoor energy systems, such as automation for temperature control in buildings. Air conditioner energy consumption control system Electricity consumption control in lighting system This saves energy and increases the usability of buildings within smart campuses.

Synthesis of Digital Fabrication Laboratory for Higher Education

Abstract:In this paper, the researcher would like to discuss the processes and components of Digital Fabrication Laboratory for higher education in order to create Digital Fabrication Laboratory for higher education. There are 2 steps of research procedures: 1. gathering information from articles and papers related to the processes and components of the Digital Fabrication Laboratory for higher education, and 2. analyzing and synthesizing the processes and components of Digital Fabrication Laboratory for higher education. The findings revealed that there were 4 processes of Digital Fabrication Laboratory: 1. design, 2. prepare, 3. fabricate, and 4. Assembly and installation. The 4 components of Digital Fabrication Laboratory were 1. hardware, 2. software, 3. material and 4. storage and simulator tools online.

S. Sopapradit, P. Nilsook and P. Wannapiroon, “Synthesis of Digital Fabrication Laboratory for Higher Education,”
2023 IEEE 12th International Conference on Educational and Information Technology (ICEIT), Chongqing, China, 2023, pp. 120-124, https://doi.org/10.1109/ICEIT57125.2023.10107847.

Virtual Board Games Platform

Abstract:The objectives of this study were to investigate the virtual board games and to evaluate the virtual board games compared to the physical board game. The results of this study indicated that the overall composition of a virtual platform was comparable to that of a physical board game. Especially for the functional aspect, experts agreed that the virtual board game was as convenient as or better than the physical board game while in other aspects, including the enjoyment aspect, the virtual board games can be used in the same way as the physical board games. On the other hand, the social aspect was a slightly inferior one.

C. Chukusol, P. Nilsook and P. Wannapiroon, “Virtual Board Games Platform,” 2022 Research, Invention, and Innovation Congress: Innovative Electricals and Electronics (RI2C), 2022, pp. 273-277,
https://doi.org/10.1109/RI2C56397.2022.9910289.

Dimensions of Agile Enterprise Architecture

Abstract:The Impact of Industry Revolution has been accelerated by global pandemic crisis recently. Disruptive technology is one of the key driving forces of transformation on the rapid change in business model and market demand. Traditional industries, including education, experience the challenge of maintaining business at lower cost while generating high performance (more revenue) and staying relevant in the market. Digital Transformation helps improve collaboration within and between organizations by creating immersive customer experience for better engagement. Enterprise organization wants to grow and give it a better chance of thriving post-pandemic by becoming more innovative and generating higher productivity and making better decisions with insights from data-driven platform. To achieve all the business requirements for transformation is not straightforward. By understanding the alignment of Business and Information Technology Architecture, Higher Education institutions can manage the challenges of the future trends. The success of Digital Transformation in enterprise organizations is determined by an agile implementation framework of Enterprise Architecture (EA). Enterprise Architecture is the critical intermediary between business and IT corporate wide strategy. Through understanding the current situation and performance of an enterprise, EA can help foresight future business challenges and deliver the information needed while simultaneously ensuring opportunities for business growth

S. Sararuch, P. Wannapiroon and P. Nilsook, “Dimensions of Agile Enterprise Architecture,” 2022 Research, Invention, and Innovation Congress: Innovative Electricals and Electronics (RI2C), 2022, pp. 304-309,
https://doi.org/10.1109/RI2C56397.2022.9910275.

IoT, AI and Digital Twin For Smart Campus

Abstract:The objective of this research is to Present the use of Digital Twin. Internet of Things and Intelligence Technology to Intelligently Develop The Energy Management Potential of Campuses By using Digital Twin to manage energy consumption, it enables the creation of work and life on campus, whether it is personal. Teachers and students, including those with disabilities, have a better quality of life. Living on campus is more comfortable Collect energy consumption data, organizations to manage power management systems, reduce energy consumption, simplify management in all departments, and reduce campus costs. It can transparently monitor energy consumption and use educational equipment on campus, especially cost and expenditure management, and sustainable energy consumption, as well as management. Control usage data, energy consumption results, and budget allocations related to educational institutions can create reliability in managing information about electrical energy and energy competency assessment results, and can be recorded and controlled in Digital Twin that can be as if it were with a control center. IoT and Cloud Computing are also integrated with AI systems embedded in state-of-the-art equipment for use in environmental management and intelligent energy management. As well as creating new energy models and management that can resolve future emergencies by controlling virtual energy within the organization from outside anytime, anywhere.

T. Pexyean, K. Saraubon and P. Nilsook, “IoT, AI and Digital Twin For Smart Campus,” 2022 Research, Invention, and Innovation Congress: Innovative Electricals and Electronics (RI2C), 2022, pp. 160-164,
https://doi.org/10.1109/RI2C56397.2022.9910286.

A Study of Role-Play Method and Human Augmentation to Enhance Digital Content Creator

Abstract:This research has designed and developed a The Role-Play Method Human Augmentation Learning Model to Enhance Digital Content Creator, aiming to study and synthesize the framework for developing role-playing Method Human Augmentation Simulation Learning models to enhance digital content creators and study feasibility. The development approach is a model for managing, studying or reviewing the content of studying in covid-19 situations, there are 50 undergraduate students in digital media technology, Rajamangala University of Technology Tawan-Ok. Research content uses digital film production course content. Digital Media Technology Program in Multimedia Technology, Rajamangala University of Technology Tawan-Ok, 6 lessons, trialled in semester 2, academic year 2022, the method of conducting research is divided into 5 phases: Phase 1 synthesis of conceptual framework for developing The Role-Play Method Human Augmentation Learning Model to Enhance Digital Content Creator Phase 2 Synthesis of substanceist features. The expected benefit is that it competes with Digital Content Creator that are suitable for the context of Thailand. Educational institutions that offer courses in relevant disciplines have guided them with Role-Play learning methods to develop Digital Content Creator.Published in: 2022 International Conference on Decision Aid Sciences and Applications (DASA)Date of Conference: 23-25 March 2022Date Added to IEEE Xplore02 May 2022ISBN Information:DOI: 10.1109/DASA54658.2022.9764987Publisher: IEEEConference Location: Chiangrai, Thailand

P. Thongdee, P. Chatwattana and P. Nilsook, “A Study of Role-Play Method and Human Augmentation to Enhance Digital Content Creator,” 2022 International Conference on Decision Aid Sciences and Applications (DASA), 2022, pp. 201-205, https://doi.org/10.1109/DASA54658.2022.9764987.

A review of the elements of a fabrication laboratory to develop engineering prototypes

Abstract:Unemployment is a global problem which, as well as being the source of scarcity and other problems, threatens people’s well-being. Effectively addressing the issue is one of the new challenges of the workplace in the age of digital technology. Tertiary education institutions strive to develop people’s potential before they enter the world of work. Developing the necessary skills – including operational skills with tools – requires laboratory training. A fabrication laboratory is an open space that promotes tooling skills, along with systematic and creative thought processes and inventiveness. All these can, in turn, form the basis of innovations that will benefit the community as a whole. This study began by looking at the trends and research related to fabrication laboratories. Then, in Step 2, it analysed and synthesised the relevant research, examined the elements of the fabrication laboratory, created a synthetic table and, finally, summarised the results. These showed that most of the research consisted of eight elements: 1) design spaces, 2) rapid prototyping tools, 3) electronic instruments, 4) mechanical tools, 5) scientific instruments, 6) a Group Learning Toolkit, 7) other tools, and 8) learning exchange or publishing spaces. This study is a review, therefore, of the research relating to the elements in the proper learning environment of a tertiary education fabrication laboratory. It is necessary if we are to develop the potential of learners across all sectors before they enter the world of work.Published in: 2022 International Conference on Decision Aid Sciences and Applications (DASA)Date of Conference: 23-25 March 2022Date Added to IEEE Xplore02 May 2022ISBN Information:DOI: 10.1109/DASA54658.2022.9765186Publisher: IEEEConference Location: Chiangrai, Thailand

S. Srisawat, P. Wannapiroon and P. Nilsook, “A review of the elements of a fabrication laboratory to develop engineering prototypes,” 2022 International Conference on Decision Aid Sciences and Applications (DASA), 2022, pp. 1122-1126, https://doi.org/10.1109/DASA54658.2022.9765186.

Factors Influencing the Transition of Entrepreneurial University

Abstract:Population is the personnel working in higher education institutions in Thailand, the population used in this research included personnel under 155 institutions of higher education under the supervision of the ministry of higher education, science, research, and innovation, divided into 3 groups: state university private university. using a sample of 300 higher education personnel. sampling by cluster sampling used statistics on frequency distribution of data by percentage Arithmetic mean standard deviation inferential statistical analysis. The research objective was to analyze the factors influencing the transition. Higher education institutions to high-performance digital entrepreneurs university. Data were analyzed by using descriptive statistics, frequency distribution of data by percentage. Arithmetic means standard deviation Analysis of inferential statistics and confirmatory factor analysis (CFA).Published in: 2022 International Conference on Decision Aid Sciences and Applications (DASA)Date of Conference: 23-25 March 2022Date Added to IEEE Xplore02 May 2022ISBN Information:DOI: 10.1109/DASA54658.2022.9765297Publisher: IEEEConference Location: Chiangrai, Thailand

T. Meepung, P. Nilsook and P. Wannapiroon, “Factors Influencing the Transition of Entrepreneurial University,” 2022 International Conference on Decision Aid Sciences and Applications (DASA), 2022, pp. 1505-1509, https://doi.org/10.1109/DASA54658.2022.9765297