innovations for the future of education

Abstract

The study of innovations for the future of education is a synthesis of content from interviews with AI through chat rooms which key informants were specifically selected from ChatGPT, Copilot, Gemini, Deepseek, and Grok, with the same interview questions. The research results found that innovations for the future have three characteristics: new innovations, specific innovations, and continuous innovations from the present. It reflects that the data from AI interviews provide fast, clear, and reliable results that are consistent with general searchable data. It is useful for the future of education

Keywords: Educational innovation , Educational future, AI chat

Nilsook, P. (2025). INNOVATION FOR THE FUTURE OF EDUCATION.
Journal of Industrial Education, 24(1), A1-A6.
https://ph01.tci-thaijo.org/index.php/JIE/article/view/261865
https://doi.org/10.55003/JIE.24101

A Micro-Learning Approach with Artificial Intelligence for Improving Skills in Designing the Movement of In-Game Characters and Using Mixed Reality

Abstract—This research aims to use artificial intelligence technology to create micro-learning approach. The goal is to develop students’ skills in designing character movements to look more realistic and interesting, as well as in using Mixed Reality (MR). This research was conducted in the form of a cross-sectional study and a literature review. During October–December 2024, the sample population were recruited from among undergraduate students at the Faculty of Mass Communication Technology, Multimedia Technology, and Rajamangala University of Technology Thanyaburi. The research data were collected from a total sample of 30 students through a questionnaire to assess whether micro-learning approach with artificial intelligence technology can be used to develop skills in character movement design in game design and utilizing mixed reality. The research results found that this learning format is very effective. In terms of the quality of the content and learning media, it has an average score of 4.85 ± 0.03 (the highest quality). As a result, learners can effectively develop important skills and engage strongly in the learning process. The use of mixed reality technology enhances the immersive and engaging learning experience for learners. This learning style is extremely effective and suitable for developing movement design skills for in-game characters.

Keywords—micro-learning, Artificial Intelligence (AI), skills in designing character movements, Mixed Reality (MR)

Vipusit Piankarnka, Prachyanun Nilsook, and Panita Wannapiroon,
“A Micro-Learning Approach with Artificial Intelligence for Improving Skills in Designing the Movement of In-Game Characters and Using Mixed Reality,” International Journal of Information and Education Technology, vol. 15, no. 4, pp. 847-857, 2025.
https://doi.org/10.18178/ijiet.2025.15.4.2291

Adaptive Micro-Learning Model Based on Dhamma Using Mixed Reality to Develop Students to Be Good Citizens.

Abstract

The COVID-19 pandemic forced school closures globally, leading to significant learning regression in academic performance, skills, and ethical development. This study aims to: 1) synthesize and develop an adaptive micro-learning model based on Dhamma principles using mixed reality (MR), 2) compare pre-and post-test results, and 3) assess the model’s impact on students’ good citizenship. Participants included 19 experts and 39 Grade 6 students. The methodology involved synthesizing and developing an adaptive micro-learning model, comparing pre- and post-study scores, and evaluating academic achievement and good citizenship development. The study identified seven key steps in the adaptive micro-learning model: 1) testing prior knowledge (Dhammannuta), 2) reporting prior knowledge results (Atthanyuta), 3) explaining learning objectives (Attanyuta), 4) outlining the learning path (Mattanyuta), 5) video-based learning (Kalanyuta), 6) collaborative learning via MR (Parisanyuta), and 7) peer knowledge exchange (Pukkalanyuta). The model’s effectiveness was rated highly (x̅ = 4.78, S.D. = 0.34). Students’ good citizenship scores significantly improved, increasing from a pre-test average of 15.87 points (52.90%) to a post-test average of 25.72 points (85.73%), with statistical significance at the 0.01 level.

Kitiya Promsron, Prachyanun Nilsook & Pallop Piriyasurawong (2025)
Adaptive Micro-Learning Model Based on Dhamma Using Mixed
Reality to Develop Students to Be Good Citizens.
International Education Studies; Vol. 18, No. 2; 2025 ; pp. 123-136.
https://doi.org/10.5539/ies.v18n2p123

THE INTELLIGENT COLLABORATIVE SUPPLY CHAIN MANAGEMENT WITH LARGE LANGUAGE MODELS

Abstract

This research explores the development of an Intelligent Collaborative Supply Chain Management (iCSCM) system, driven by Large Language Models (LLMs), to enhance operational efficiency and facilitate collaboration among academic, governmental, and private sectors in advancing University Holding Companies (UHCs). Despite significant progress in AI-driven supply chain management, challenges remain in effectively aligning academic research with industry demands, resulting in suboptimal resource utilization and missed opportunities for commercialization. This study seeks to address these issues by proposing an AI-driven framework to optimize collaboration within this ecosystem. Employing system design frameworks, architectural evaluation matrices, and expert surveys, the study evaluates the proposed system’s effectiveness, demonstrating a high level of suitability (Mean = 4.73, SD = 0.30). The findings underscore the transformative potential of large language models in enhancing collaborative supply chain processes, equipping universities to serve as key innovation hubs that bridge the gap between research and industry applications. © Little Lion Scientific.

Author keywords

Artificial Intelligence; Intelligent Collaborative Supply Chain Management; Large Language Models; University Holding Company

Siriluk Phuengrod, Panita Wannapiroon and Prachyanun Nilsook (2025)
The Intelligent Collaborative Supply Chain Management with Large Language Models. Journal of Theoretical and Applied Information Technology. 15th March 2025 Vol. 103. No. 5, 2025
https://www.jatit.org/volumes/Vol103No5/20Vol103No5.pdf

สารานุุกรมการศึกษาร่วมสมัย เฉลิมพระเกียรติ

ปรัชญนันท์ นิลสุข และปณิตา วรรณพิรุณ, “การเรียนรู้แบบจินตวิศวกรรม”
สารานุุกรมการศึกษาร่วมสมัย เฉลิมพระเกียรติ พระบาทสมเด็จพระเจ้าอยู่หัว
เนื่องในโอกาสพระราชพิธีมหามงคลเฉลิมพระชนมพรรษา ๖ รอบ ๒๘ กรกฎาคม ๒๕๖๗ กรุงเทพมหานคร : สำนักงานเลขาธิการครุสภา, ๒๕๖๗, หน้า 257-260
http://portal.psclib.com/ksp/ebooks/28230.pdf

พัลลภ พิริยะสุรวงศ์ ปรัชญนันท์ นิลสุข และปณิตา วรรณพิรุณ, “ประสบการณ์เรียนรู้แบบดื่มด่ำ” สารานุุกรมการศึกษาร่วมสมัย เฉลิมพระเกียรติ พระบาทสมเด็จพระเจ้าอยู่หัว เนื่องในโอกาสพระราชพิธีมหามงคลเฉลิมพระชนมพรรษา ๖ รอบ ๒๘ กรกฎาคม ๒๕๖๗ กรุงเทพมหานคร : สำนักงานเลขาธิการครุสภา, ๒๕๖๗, หน้า 364-367
http://portal.psclib.com/ksp/ebooks/28230.pdf

ปณิตา วรรณพิรุณ พัลลภ พิริยะสุรวงศ์ และปรัชญนันท์ นิลสุข , “ปัญญาประดิษฐ์รังสรรค์” สารานุุกรมการศึกษาร่วมสมัย เฉลิมพระเกียรติ พระบาทสมเด็จพระเจ้าอยู่หัว เนื่องในโอกาสพระราชพิธีมหามงคลเฉลิมพระชนมพรรษา ๖ รอบ ๒๘ กรกฎาคม ๒๕๖๗ กรุงเทพมหานคร : สำนักงานเลขาธิการครุสภา, ๒๕๖๗, หน้า 374-378 http://portal.psclib.com/ksp/ebooks/28230.pdf

โอวาทแก่ดุษฎีบัณฑิตและมหาบัณฑิต สาขาวิชา DICT ปี 2568

ขอแสดงความยินดีกับมหาบัณฑิตและดุษฎีบัณฑิต
ที่จะเข้ารับพระราชทานปริญญาบัตร ประจำปีการศึกษา 2566
ร่วมถ่ายรูปหมู่และแสดงความยินดีกับผู้สำเร็จการศึกษา
วันที่ 16 กุมภาพันธ์ พ.ศ.2568

การพัฒนาทักษะการคิดเชิงนวัดกรรมอย่างสร้างสรรค์ด้วยปัญญาประดิษฐ์

สไลด์บรรยาย
การพัฒนาทักษะการคิดเชิงนวัดกรรมอย่างสร้างสรรค์ด้วยปัญญาประดิษฐ์
สำหรับผู้บริหาร ครูและบุคลากรทางการศึกษา
สถาบันพัฒนาครู คณาจารย์ และบุคลากรทางการศึกษา
วันที่ ๕ กุมภาพันธ์ ๒๕๖๘
https://ict.fte.kmutnb.ac.th/prachyanun/2025/Innovation_Thinking_2025.pdf

Generative AI-Created Digital Influencers to Be University Goodwill Ambassadors

Abstract—This research was aimed at creating and developing digital influencers with generative artificial intelligence to strengthen a university’s image and communicate with a target group, and comparing their use to traditional forms of communication. We conducted the research as an observational study. A literature review was conducted to study the elements of the process of using digital influencers created with generative artificial intelligence through an intelligent platform as university goodwill ambassadors. Research data was collected from a sample group of 150 people. We used a questionnaire to assess the effectiveness of using digital influencers created with generative artificial intelligence through an intelligent platform as university goodwill ambassadors. In the analysis, the use of digital influencers created with generative artificial intelligence through an intelligent platform was compared with regular communication by using the paired t-test statistic. A total of 150 participants were included in the study. The results showed that most of them were female (n = 87; 58 percent), aged 15–25 years (n = 106, 70.67 percent) and students (n = 99, 66 percent); 23 persons were university personnel (15.33 percent) and 28 persons were members of the general public (18.67 percent). From the results of the evaluation of the quality of using digital influencers created with artificial intelligence through an intelligent platform as university goodwill ambassadors, it was found that digital influencers created with artificial intelligence and used through an intelligent platform as university goodwill ambassadors could represent the university, and provide public relations and support for university activities. They could promote relationships between the university and third parties. As a result, communication within the organization became convenient and fast. It was even found to be more modern compared to traditional forms of communication, with statistical significance. Artificial intelligence is effective in improving communication; organizations can provide accurate information immediately and reduce the workloads of personnel. Artificial intelligence can also analyze insights from user conversations. This university can use this information to improve communication to better meet the needs of the target audience.

Keywords—digital influencers, generative artificial intelligence, intelligent platform, university goodwill ambassador

Vipusit Piankarnka, Prachyanun Nilsook, and Panita Wannapiroon,
“Generative AI-Created Digital Influencers to Be University Goodwill Ambassadors,” International Journal of Information and Education Technology, vol. 15, no. 1, pp. 106-116, 2025.
https://doi.org/10.18178/ijiet.2025.15.1.2223

Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed. Cogent Education

Abstract

Processing speed is a critical component of cognitive apprenticeship, which is essential for developing cognitive skills for high-pressure environments. This study highlighted the limitations of traditional teaching methods in fostering rapid decision-making skills and proposed a simulation game-based learning (SGBL) model as an innovative instructional approach. It aimed to (1) develop a targeted SGBL model, (2) assess its effectiveness in enhancing cognitive apprenticeship and processing speed and (3) evaluate student satisfaction. The methodology was divided into three phases: a primary study to identify student needs, system design and development, and implementation. The SGBL model included theoretical and practical sessions, encompassing real-world scenario-based games for practicing life-saving skills. The study involved 73 undergraduate students, split into two experimental groups, and utilised a learning achievement test and a satisfaction questionnaire as research instruments. The findings revealed significant improvements in processing speed and learning outcomes (p < .01). Students expressed high levels of satisfaction, indicating the effectiveness and potential applicability of the model in other fields. Future implications include expanding SGBL with AR/VR and multiplayer functions to enhance engagement and applicability.

Keywords: 

Sounthornwiboon, P., Sriprasertpap, K., & Nilsook, P. (2025).
Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed. Cogent Education, 12(1).
https://doi.org/10.1080/2331186X.2024.2449280

“ธมฺโม หเว รกฺขติ ธมฺมจารึ” ธรรมย่อมรักษาผู้ประพฤติธรรม